(Prestige) Classes:
Chosen of the Dark Goddess
By: Arjan Wardekker
Special thanks to: Jurri van Meerveld (original concept), Jan-Willem v.d. Broek (balancing suggestions)
Type: Prestige Class
Game: Dungeons & Dragons (D&D)

Some vampires and similar beings commit themselves fully to a dark deity, whether from true piety or a hunger for power. These deities sometimes bestow special gifts on promising specimens, turning them into chosen agents for their cause. The Chosen rise from mere monsters to the romantic, aristocratic gothic vampires and eventually to dark celestials. Most Chosen are Clerics. Multiclass combinations with Bard are very common. Other classes that do well as Chosen are: dark Druids and Rangers, and Paladins (generally fallen ones). Most often these other classes were divine casters during their life and have chosen a darker path when they became undead. While pursuing this prestige class, Chosen can take various roles. Some become noble priests and (church) leaders, while others become spies, charmers, or dominators. Members refer to their prestige class as Chosen of the Dark Goddess or God (depending on the deity they follow), or simply as the Chosen of the god they serve. Chosen generally worship and serve a deity that is somehow related to death, undeath, vampirism, decadence, suffering, and similar themes.

Hit Die: d8

Race: Vampire or similar creature (e.g. vampire spawn or other vampiric of vampire-like beings).
Skills: Knowledge (religion) 8 ranks, Knowledge (undead) 4 ranks, Perform (dance) 1 rank.
Spells: Ability to cast 3rd level divine spells.
Special: Must have acquired a special relic, at a cost of at least 500 gp.

Class Skills:
Skill Points: 2 + Int. modifier per level.
Class Skills: Concentration (Con), Disguise (Cha), Diplomacy (Cha), Gather Information (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (undead) (Int), Perform (Cha), Sense Motive (Wis), Spellcraft (Int).

1+0+0+0+2Dress for a Ball+1 existing class
2+1+0+0+3Mesmerizing Dance+1 existing class
3+2+1+1+3Mark of the Dark Goddess 1+1 existing class
4+3+1+1+4Charming Dance 1+1 existing class
5+3+1+1+4Dark Relic 1, Mark of the Dark Goddess 2+1 existing class
6+4+2+2+5Hand Kiss+1 existing class
7+5+2+2+5Dark Relic 2+1 existing class
8+6+2+2+6Share the Pain+1 existing class
9+6+3+3+6Ritual of the Night, Charming Dance 2+1 existing class
10+7+3+3+7Dark Angel+1 existing class

Class Features:
Weapon and Armor Proficiency: None.
Moral Code: Chosen dislike slaying their own kind and resent using positive energy to hurt them. A Chosen receives a -1 penalty to attack and damage versus undead. Using spells to deal positive energy damage against undead, upsets the spiritual connection with the Goddess. The upset connection prevents the Chosen from casting domain spells and from using the Mark of the Dark Goddess ability. It also results in a spiritual taint, can be detected by intelligent undead within 30 ft. of the Chosen, who succeed at a spot check DC 20. The cause of the taint (using positive energy vs. undead) is not immediately apparent, but can be concluded with a Knowledge (religion) check DC 15.
The upset connection and taint last until the Chosen receives atonement, e.g. through the Atonement spell. The Moral Code does not apply to situations where the Chosen's companion (see sidebar) is directly under threat from the undead. Direct threat in this case means under attack or about to come under attack. In case of doubt, the GM decides whether there is a direct threat, but the Chosen will be aware of whether this is the case.
Spellcasting: At each Chosen level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats and the like). If the character had more than one spellcasting class before becoming a Chosen, the player must decide to which class to add each Chosen level for determining spells per day and spells known.
Dress for a Ball (Sp): No aristocrat would want to be caught dead (or undead for that matter) in the same outfit twice, while attending a ball. At 1st level, the Chosen can turn a normal set of noble's clothing into an entirely new creation. The ability is usable once per day and is cast as a level 2 spell. The creation is of customary quality and design for a noble's outfit, matching the Chosen's style. After 24 hours, the clothes return to their original state. For this ability to function, the Chosen will need to provide a noble's outfit, a signet ring, and jewelry worth at least 100 gp. The Chosen can share this ability with a trusted companion (see sidebar).
Mesmerizing Dance (Sp): At 2nd level, a Chosen with at least 4 ranks in Perform can create an enthralling effect with his dance once per day. This functions like the Enthrall spell, with the exception that it uses dance rather than speech or song. The ability functions as a level 2 spell at a caster level of 5 + Chosen levels. The Will save to negate is 12 + Cha modifier.
Mark of the Dark Goddess (Su): At 3rd level, a Chosen can take a move equivalent action to prominently show his or her relic to nearby undead. The undead recognize the wielder as being protected by the dark deity and will hesitate to attack. This has the same effects as a Sanctuary spell, although it can affect only the Chosen and provides sanctuary only against undead. Mindless undead, such as skeletons and zombies do not receive a saving throw. The ability functions at a caster level of 5 + Chosen levels, and has a Will save of 11 + Wis modifier to negate. This ability affects the Chosen's trusted companion (see sidebar) as well, as long as he or she remains within a mile of the Chosen.
At 5th level, the Mark continually affects the Chosen and his or her companion (regardless of distance). It has a Will save of 13 + Wis modifier to negate.
Charming Dance (Sp): At 4th level, once per day a Chosen with at least 6 ranks in Perform may affect the person he or she is dancing with, with a Charm Person effect (as per the spell). This ability can be used in conjunction with the Mesmerizing Dance. It is used as a level 1 spell at a caster level of 5 + Chosen levels and has a Will save of 11 + Cha modifier.
At 9th level, the Charming Dance of a Chosen with at least 8 ranks in Perform can also affect any intelligent undead.
Dark Relic (Sp): At 5th level, the Chosen's relic can be used to strengthen undead near it. The divine power emanating from the relic influences undead as a Desecrate spell. It only affects the undead and turning attempts made against them, but it does not curse or fill the area with negative energy. Neither does it have any effect on shrines or is affected by the presence of a permanent fixture or shrine. The ability can be cast at will, as a standard action, and the effects last 10 minutes/level. The affected area is centered on the relic and can therefore be moved. Otherwise, it has the same statistics as the Desecrate spell. The spell is cast as a level 2 spell at a caster level of 5 + Chosen levels.
At 7th level, the relic creates the Desecrate-like effect as if it were a permanent fixture (similar to an altar or shrine) dedicated to the Chosen's deity, doubling the bonuses and penalties. The relic can also serve as a permanent fixture for other purposes (e.g. ceremonies).
Hand Kiss (Sp): At 6th level, the Chosen can charm someone of the opposite sex, by kissing him or her on the hand. This functions as a Charm Person spell at spell level 3 at a caster level of 5 + Chosen levels. The ability has a Will save of 13 + Cha modifier to negate and can be used once per day.
Share the Pain (Sp): At 8th level, the Chosen can share the emotional burden of suffering in life, death, and undeath with all living enemies within a radius of 25 ft. + 5 ft. per Chosen level. The effect is similar, but not equal to, an Emotion (despair) spell. Share the Pain is cast as a level 4 spell at a caster level of 5 + Chosen levels. Affected enemies are filled with sadness and receive a -2 morale penalty to saving throws, attack rolls, ability checks, skill checks and weapon damage rolls. In addition to that, the victims cry tears of blood, dealing 1d4 points of damage per round. The Chosen can drain half of the damage dealt (per victim, rounded down) through the established spiritual connection. He can drain to regain lost hit points and up to 50% of his or her maximum hit points as bonus hit points. These bonus hit points vanish 1 round per Chosen level after the Share the Pain effect ends. The effect lasts as long as the Chosen concentrates and can be negated with a Will save at a DC of 14 + Wis modifier. While concentrating, the Chosen is filled with the same painful emotions and receives the same penalties (except the tears of blood), cannot take any other actions, and loses any Dexterity bonus to his or her armor class.
Ritual of the Night (Su): At 9th level, once per week the Chosen can perform a ritual that turns the weather within two miles to a dark, depressing state. Ten minutes after the ritual, gray to black clouds pack the sky, light grows dim, rain pours down almost continuously and moaning winds create a haunted atmosphere. The Chosen can perform one out of two rituals. The first ritual requires 1 minute to complete and does not require any sacrifice. The effects only create a moody atmosphere. The second ritual takes 10 minutes to complete and requires the Chosen to make a blood sacrifice of half of his or her maximum hit points. This damage cannot be healed until the effects of the ritual end. The second ritual creates weather so dark that it is effectively night, and light sensitive creatures such as vampires can walk the lands unharmed. Both rituals are cast at a caster level of 5 + Chosen levels, last for 1 hour per caster level, and can be countered with a Control Weather spell if the caster of that spell wins an opposed caster level check with the Chosen. When the effects end, due to countering or reaching the end of the duration, it takes 10 minutes for the weather to return to a different state. Light sensitive creatures remain unaffected until after that time.
Dark Angel: At 10th level, the Chosen becomes an ultimate champion of his goddess: a Dark Angel. The Chosen gains black feathered wings, which grant him a fly speed of two times his normal movement, at good maneuverability. The status of a chosen agent of the Dark Goddess demands respect from undead and celestials alike. Undead and those who generally oppose such creatures, such as undead hunters, druids and celestials are usually able to accept a Dark Angel and will generally not attack him or her on sight, unless provoked. The Chosen receives a +4 divine bonus on Charisma based checks related to undead and those dealing with undead (necromancers, undead hunters, etc.), and a +2 bonus related to outsiders.

Sidebar: The Chosen's Companion
Many noble vampires attract minions, a consort, sidekick or at least a butler to do his or her bidding. At his first level, the Chosen may designate a special companion. This must be a non-player character. The designation may be postponed to a later moment, but once designated, the choice will be permanent until the companion is slain.

This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

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