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By: Benjamin Stundze
Type: Class
Game: Dungeons & Dragons (D&D)
The name "dagger mouths" means that instead of talking they'd rather fight. They are a combo of the anti-sorcerer, rogue, and a bit of ingenuity. They strive to promote themselves whether it's to slit the throat of a fighter for 20 gp or not to slit his throat so the paladin won't kill them.
Adventures: Allmost all dagger mouths will take a quest to retrieve an item, take it and run. They're not the kind to squander their profit, they keep their money.
Characteristics: Dagger mouths only have daggers as weapons. They have lightning speed with them and can block arrows. They're bonded to their daggers till lvl 20. If no daggers are available, they will use other weapons, but despise them.
Alignment: Dagger mouths don't have a fixed alignment. They can be lawful good or chaotic evil.
Religion: Dagger mouths do not appreciate listening to the babblings of clerics and paladins about there allmighty and powerful god.
Background: Most of the dagger mouths don't have any family. Forced to live on the streets, they learn their ways from rogues. They come to find daggers addicting, and from then on they only use daggers.
Races: They tend to be Halflings of Humans because these races have a high poverty level. However, there are occasional Dwarf dagger mouths.
Abilities: Dex provides the ability to conquer with daggers and allows spells, and Cha allows sneaky.
Hit Die: d8
Class Skills:
Appraise (Int), Balance (Dex), Bluff (Con), Climb (Str), Counter Spell (Dex), Decipher Script (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Read Lips (Int), Sense Motive (Wis), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points at Each Additional Level: 6 + Int modifier.
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Dagger Damage | Special |
| 1 | +0 | +0 | +0 | +0 | 1d4 | Trapfinding, trap sense, sneak attack +1d6, counter spells, weapon restriction, multiclass restriction |
| 2 | +0 | +2 | +2 | +0 | 1d6 | Quick draw |
| 3 | +1 | +2 | +2 | +1 | 1d6 | Sneak attack +2d6, trap sense +1 |
| 4 | +2 | +3 | +3 | +1 | 1d6 | Deflect arrows, evasion |
| 5 | +3 | +3 | +3 | +1 | 1d8 | Sneak attack +3d6, uncanny dodge (Dex bonus to AC) |
| 6 | +3 | +4 | +4 | +2 | 1d8 | Trap sense +2, improved initiative |
| 7 | +4 | +4 | +4 | +2 | 1d8 | - |
| 8 | +5 | +5 | +5 | +3 | 1d10 | Improved uncanny dodge (can't be flanked) |
| 9 | +6/+1 | +5 | +5 | +3 | 1d10 | Sneak attack +4d6, deflect arrows (2 arrows), trap sense +3 |
| 10 | +6/+1 | +6 | +6 | +4 | 1d10 | Special ability |
| 11 | +7/+2 | +6 | +6 | +4 | 1d12 | - |
| 12 | +8/+3 | +7 | +7 | +5 | 1d12 | Trap sense +4 |
| 13 | +9/+4 | +7 | +7 | +5 | 1d12 | Sneak attack +5d6, special ability |
| 14 | +10/+5 | +8 | +8 | +6 | 2d4 | Deflect arrows (3 arrows), trap sense +5 |
| 15 | +11/+6/+1 | +8 | +8 | +6 | 2d6 | Sneak attack +6d6 |
| 16 | +12/+7/+2 | +9 | +9 | +7 | 2d6 | Special ability |
| 17 | +12/+7/+2 | +9 | +9 | +7 | 2d8 | Sneak attack +7d6, trap sense +7 |
| 18 | +13/+8/+3 | +10 | +10 | +8 | 2d8 | - |
| 19 | +14/+9/+4 | +10 | +10 | +8 | 2d8 | Deflect arrows (4 arrows), sneak attack +8d6, special ability |
| 20 | +15/+10/+5 | +11 | +11 | +9 | 2d10 | Trap sense +7 |
Class Features:
Weapon and Armor Proficiency: A dagger mouth is proficient with only light armor and can fight with 2 daggers as if having the Two-Weapon Fighting feat. The dagger mouth's damage with a dagger increases at higher levels, as listed in the table above.
Trapfinding: see the Rogue class in Player's Handbook (p. 48).
Trap Sense: see the Rogue class in Player's Handbook (p. 48).
Sneak Attack: see the Rogue class in Player's Handbook (p. 48).
Counter Spells: Beginning at lvl 1, dagger mouths can counter a spell. When the dagger mouth is attacked with a spell, he or she can counter the spell with a Counter Spell (Dex) skill check, against a DC of 11 + caster level + relevant ability modifier (Int of Wiz, Cha for Sorc, etc.).
Weapon Restriction: A dagger mouth can't start an encounter with a ranged weapon.
Multiclass Restriction: Someone choosing to trod the path of the dagger mouth can't multiclass until level 20. Members of other classes can't take levels in the dagger mouth at a later stage in their carreer.
Quick Draw: At 2th level, the dagger mouth gains the Quick Draw feat, even he doesn't have the prerequisites.
Deflect Arrows: At 4th level, the dagger mouth gains the Deflect Arrows feat, even he doesn't have the prerequisites. At the DM's discretion, the dagger mouth may deflect more than one arrow at higher levels.
Evasion: see the Rogue class in Player's Handbook (p. 48).
Uncanny Dodge: see the Rogue class in Player's Handbook (p. 48).
Improved Initiative: At 6th level, the dagger mouth gains the Improved Initiative feat, even he doesn't have the prerequisites.
Improved Uncanny Dodge: see the Rogue class in Player's Handbook (p. 48).
Special Ability: see the Rogue class in Player's Handbook (p. 48).
Licensing:
All rights reserved.
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