(Prestige) Classes:
Lightning Bow
 
 
By: Dominic Koster
Type: Prestige Class
Game: Dungeons & Dragons (D&D)

Anybody, no matter their race, sex, alignment or religion can become a Lightning Bow. A hunter, an evil bandit, an army veteran, all these could become a Lightning Bow. Their role in an adventure, their religion, how they view other characters, all these factors can vary from one Lightning Bow to the next. In an adventuring party, the Lightning Bow's role is to provide support or covering fire for the other members, and this he/she does very well.

Hit Die: d6

Requirements:
Base Attack Bonus: +8.
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Far Shot, Weapon Focus (any Bow), Weapon Specialization (any Bow).
Skills: Concentration 4 ranks.

Class Skills:
Skill Points: 2 + Int. modifier per level.
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (bowmaking) (Int), Jump (Str), Ride (Dex), Spot (Wis) and Swim (Str).

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1+1+0+2+1Close Combat Shot, Range Increment Bonus +5 ft./lvl
2+2+0+3+1Melee Arrows, Quick Draw, Shot on the Run
3+3+1+3+2Improved Point Blank Shot
4+4+1+4+2Keen Arrows, Arrow Improved Critical +1
5+5+1+4+3Concealment Reduction 10%, Improved Shot on the Run
6+6+2+5+3Improved Rapid Shot
7+7+2+5+4Greater Point Blank Shot
8+8+2+6+4Arrow Improved Critical +2, Greater Rapid Shot
9+9+3+6+5Greater Shot on the Run
10+10+3+7+5Concealment reduction 20%, Supreme Rapid Shot

Class Features:
Weapon and Armor Proficiency: The Lightning Bow is proficient with all Bows. With the exception of Melee Arrows, the Lightning Bow cannot use any of his/her class features while wearing any armor bulkier then Medium. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.
Close Combat Shot: At first level, the Lightning Bow awuires the ability to attack with a bow in a threatened area and not provoke an attack of opportunity.
Range Increment Bonus +5 ft./lvl: The Lightning Bow can shoot 5 ft. further per level with no penalty with any bow per level.
Melee Arrows: At second level, the Lightning Bow aquires the ability to use arrows as Melee weapons. Since arrows have barbed tips, a new arrow or bolt must be drawn after each successful attack. Because of the Quick Draw feat, which the LIghtning Bow aquires automatically at the same level, drawing a new arrow is a free action. Arrows do 1d6 damage piercing damage.
Quick Draw: At second level, the Lightning Bow aquires this feat for free. See the Player's Handbook (Chapter 5: Feats page 84).
Shot on the Run: At second level, the Lightning Bow aquires this feat for free. See the Player's Handbook (Chapter 5: Feats page 85).
Improved and Greater Point Blank Shot: At third level, with Improved Point Blank Shot, the Lightning Bow's the maximum range for the +1 bonus to attack rolls with a bow increases from 30 to 40 ft. At seventh level, when the Lightning Bow aquires Greater Point Blank Shot, the maximum range for the +1 bonus increases to 50 ft.
Keen Arrows: At fourth level, all arrows the Lightning Bow fires act as if they were keen arrows in addition to any other properties they might possess. Thus, a normal arrow fired by a Lightning Bow has a threat range of 19-20 instead of 20. This effect does not stack with any other keen effect.
Arrow Improved Critical: At fourth level, the critical damage multiplier of all the Lightning Bow's bows increase by +1. Thus, an arrow that normally deals damage X3 on a critical hit instead does damage X4. When the Lightning Bow reaches 8th level, these critical multipliers increase by an additional +1.
Concealment reduction: At fifth level, the Lightning Bow's miss chance against opponents with concealment drops by 10%. Thus, she has a miss chance of 10% rather than 10% against an opponent with one-half concealment. At tenth level, the Lightning Bow's miss chance drops by another 10%.
Improved and Greater Shot on the Run: At fifth level, with Improved Shot on the Run, the Lightning Bow can do up to 2 attacks as a standard action. Thus, the Lightning bow could move his/her full speed and still get 2 attacks before, after, and/or during her move. At 9th level, when the Lightning Bow aquires Greater shot on the run, he/she can do 3 attacks as a standard action. You can never do your full attack action as a standard action.
Improved, Greater and Supreme Rapid Shot: At sixth level, with Improved Rapid Shot, the Lightning Bow's penalty for getting an extra attack goes from -2 to -1. At eighth level, when the Lightning Bow aquires Greater Rapid Shot, he/she may choose to take 2 extra attacks at his/her highest attack bonus, but all his/her attacks suffer a -3 penalty, including the extra attacks. At tenth level, when the Lightning Bow aquires Supreme Rapid Shot, he/she may choose to take 3 extra attacks at his/her highest attack bonus, but all his/her attacks suffer a -5 penalty, including the extra attacks. The Lightning Bow may combine any Rapid shot ability with any Shot on the Run ability. For example, the Lightning Bow could use Greater Shot on the Run ability to take 3 shotsin his/her partial action, and use his/her Supreme Rapid Shot ability to add 3 attacks to her initial 3, but all 6 of the attacks would suffer a -5 penalty. Since those 6 attacks took only a partial action, he/she could still use her move equivalent action to move his/her full speed, for example.

Licensing:
Dungeons & Dragons material on these pages is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, except that what is specifically designated as Open Game Content. Open Game Content in this case is the game mechanics of the Dungeons & Dragons game and other material and references to material from the System Reference Document.

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