(Prestige) Classes:
Master of Decay
By: Matt Rosengren
Type: Prestige Class
Game: Dungeons & Dragons (D&D)

Masters of Decay corrupt nature and spread decay and disease. The prestige class is particularly popular among fallen druids.

Hit Die: d8

Class & Level: Spellcaster 15th level.
Spells: Ability to cast Poison and Contagion.
Alignment: Any Evil.

Class Skills:
Skill Points: 2 + Int modifier per level.
Class Skills: Concentration (Con), Craft (alchemy) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Spellcraft (Int).

1+0+2+0+2Rotting touch (1)+1 existing class
2+1+3+0+3Twist nature (1)+1 existing class
3+2+3+1+3Rotting touch (2)+1 existing class
4+3+4+1+4Aura of decay+1 existing class
5+3+4+1+4Rotting touch (3)+1 existing class
6+4+5+2+5Summon decay+1 existing class
7+5+5+2+5Rotting touch (4)+1 existing class
8+6+6+2+6 +1 existing class
9+6+6+3+6Rotting touch (5)+1 existing class
10+7+7+3+7Plague wind, Twist nature (2)+1 existing class

Class Features:

Spells: Every level, Masters of Decay gain spells known, spells per day, and caster level as if they went up a level in their spellcasting class.
Rotting touch (Su): At first level and every other level after, a Master of Decay can use a touch attack to deal 2d6 damage per level of this ability. The Master of Decay may use this ability 1 time per day per level of this ability.
Twist nature (Su): Once per day, a Master of Decay can warp the area around him/her, within medium range (100 ft. + 10 ft./level). This effect functions as a Demon of Decay's corruption ability (Fortitude save DC 13 + Wis modifier to negate). The effect lasts for 1 round per level. At level 10, this ability can be used five times per day and dominates animals, also giving them the Corrupted template (or Drem Warped template).
Aura of decay (Su): In a radius of 10 ft. from the Master of Decay, normal plants that are smaller than medium size die. Tiny or smaller creatures under 4 HD die. Every round spent in the range of the aura inflicts 1 negative level (Fort save 13 + Wis modifier negates). The Master of Decay may use the aura as a ranged splash attack that deals 5 rounds of exposure. If used in such a way, the aura may not be reactivated for 1d4 minutes. Masters of Decay are immune to this effect.
Summon decay (Sp): Three times per day, as a standard action, this ability can summon 2d6 Demons of Decay. The summoned creatures stay for 3d6 hours. The caster receives 1 negative level per Demon of Decay. These negative levels last for 2d2 rounds.
Plague wind (Sp): This ability spreads disease and effects everything within a 1 mile radius per caster level. The ability has a casting time of 10 minutes. It deals 1d3 temporary Con, Str, and Dex damage per day (no save). The effect lasts for 1 week per caster level, and can be dispelled with a DC 20 dispel check.

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Related material:
Monsters: Demon of Decay
Monsters: Drem Warped

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