By: Matt Rosengren
Type: Prestige Class
Game: Dungeons & Dragons (D&D)
This class is a sect of nature loving warriors that use necromancy against the enemies of nature, including the undead.
Hit Die: d8
Caster Level: 5.
Base Attack Bonus: +3
Special: The oath (see class features).
Skill Points: 6 + Int. modifier per level.
Class Skills: Craft (Int), Knowledge (religion) (Int), Knowledge (arcana) (Int), Knowledge (nature) (Int). Listen (Wis), Spot (Wis), Survival (Wis), Ride (Dex), Swim (Str), Use Magic Device (Cha).
|1||+1||+2||+0||+0||The Oath, Track, Religious Might||+1 existing class|
|2||+2||+3||+0||+0||Turn Undead, Skill Focus||+1 existing class|
|3||+3||+3||+1||+1||Extra Turning, Smite 2/day||+1 existing class|
|4||+4||+4||+1||+1||Skill Focus, Rite of the Beasts||+1 existing class|
|5||+5||+4||+1||+1||Extra Turning, Rite of Fire||+1 existing class|
|6||+6/+1||+5||+2||+2||Skill Focus, Rite of Air, Coven||+1 existing class|
|7||+7/+2||+5||+2||+2||Extra Turning, Rite of Earth||+1 existing class|
|8||+8/+3||+6||+2||+2||Smite 5/day, Rite of Water, Spell-like abilities||+1 existing class|
|9||+9/+4||+6||+3||+3||Skill Focus, Extra Turning||+1 existing class|
|10||+10/+5||+7||+3||+3||Rite of the Greater Beasts||+1 existing class|
Weapon and Armor Proficiency: None.
The Oath: In order to become a member of this Prestige Class, the character will need to make the following oath: "To never create undead, to work, live and die with nature I swear this oath to nature for nature". The Oath prevents the Necrowarrior from casting undead creation spells.
Track: At first level as a bonus feat.
Religious Might: Gains a bonus to Turning checks equal to his ranks in Knowledge (religion).
Turn Undead: As Paladin class feature. Turns undead as a cleric of one level lower would.
Skill Focus: can be used on any class skill.
Extra Turning: As a bonus feat.
Smite: Any outsider, aberration, construct or undead. As Paladin class feature "Smite Evil".
Rites: Six different Rites can be performed at different levels. The casting time of a Rite is 3 hours per participating caster, unless noted otherwise.
Rite of the Beasts: As Summon Nature's Ally III spell for 48 hours (casting time: 1 minute).
Rite of Fire: Any Fire spell of 4th level or lower (casting time: 5 minutes).
Rite of Air: Any Air spell of 5th level or lower (casting time: 20 minutes).
Rite of Earth: Any Earth spell of 6th level or lower.
Rite of Water: any water spell of 7th level or lower.
Rite of the Greater Beasts: You can summon one of the most powerful beasts that exist. The beast summoned depends on the number of casters: 1 caster: Delver, 2 casters: Tyrannosaurus, 3 casters: Adult Silver Dragon, 4 casters: Century Worm (casting time: 4 days), 5 casters: Tarrasque (casting time: 5 weeks).
Coven: Two or more Necrowarriors with this ability can pool the might of a spell. In order to do so, allcasters take a move-equivalent action to coordinate their casting, and all cast the same spell. These castings combine into a single spell effect (e.g. only one fireball, instead of one for each caster) that has a caster level equal to the sum of the individuals' caster levels. The difference between the lowest and highest caster in the pool may be a maximum of three levels.
Spell-like abilities: The Necrowarrior can use the following spells as spell-like abilities 4/day: Hide from Undead, Wall of Force, Wall of Stone.
[Editor's notes: (1) Depending on the relative power of this Prestige Class in your campaign/setting, the game master may wish to set additional entry requirements. (2) For the Rite of the Greater Beasts, the Author submitted Great Wyrm Silver Dragon instead of Adult, but this would be overly powerful at CR 25. The Century Worm is from Fiend Folio (CR 19) and may be substituted by another creature if this book is not available. No duration was provided for the Rite of the Greater Beasts; one could use this Rite as Greater Planar Ally spell (instantaneous duration, creature stays to perform service, in exchange for a return service)]
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Spells: Rite of the Greater Beasts
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