(Prestige) Classes:
Servant of the Redeemed
By: Matt Rosengren
Type: Class
Game: Dungeons & Dragons (D&D)

Servants of the Redeemed are powerful holy/priestly warriors, aimed at fighting demons and other evil outsiders.

Hit Die: d10

Class Skills:
As Paladin.

Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.

LevelBase Attack
1+0+2+0+2Fiend sense 60 ft., gift of the church, spells
3+2+3+1+3Turn undead, fiend strike +1, fiend armor +1
6+4+5+2+5Fiend sense 80 ft., fiend strike +2, fiend armor +2
8+6/+1+6+2+6Protection from Evil 1/day, Dismissal 1/day
9+6/+1+6+3+6Gift of the church, speak fiend, fiend strike +3, fiend armor +3
10+7/+2+7+3+7Dodge fiends, turn fiends
11+8/+3+7+3+7Fiend sense 120 ft.
12+9/+4+8+4+8Fiend strike +4, fiend armor +4, Dismissal 2/day
13+9/+4+8+4+8Extra spell, demon form
14+10/+5+9+4+9Call guardian 1/week
15+11/+6/+1+9+5+9Fiend strike +5, fiend armor +5, gift of the church
16+12/+7/+2+10+5+10Plane Shift 1/day, Dismissal 3/day
17+12/+7/+2+10+5+10Celestial form
18+13/+8/+3+11+6+11Fiend strike +6, fiend armor +6, extra spell
19+14/+9/+4+11+6+11Gift of the church
20+15/+10/+5+12+6+12Banishment at will, rite of sealing

Class Features:

Weapon and Armor Proficiency: As Paladin.
Spells: The Servant has the spellcasting abilities of a Cleric. Domain selection is restricted to Chaos, Destruction, Good, Healing, Magic, Protection, Travel, and War.
Fiend Sense: Allows the Servant to detect evil outsiders within the specified range, similar to a Detect Undead spell.
Gift of the Church: The Servant's partron religion grants him/her a cold iron or silver weapon, which is upgraded at higher levels. At lvl 9, it is upgraded to a +1 Holy weapon. At lvl 15, it is upgraded to a +3 Holy weapon. In addition, a cold iron weapon receives the Lawful enchantment; a silver weapon receives the Chaotic enchantment. At lvl 19, it is upgraded to a +5 Holy and Lawful or Chaotic weapon.
Turn Undead: As a Cleric of two levels lower.
Fiend Strike: The Servant receives a bonus to attack and damage rolls, of the specified amount, against evil outsiders.
Fiend Armor: The Servant receives a deflection bonus to armor class, of the specified amount, against evil outsiders.
Protection from Evil: as the spell.
Dismissal: as the spell.
Speak Fiend: you understand all evil outsiders.
Dodge Fiends: as the Dodge feat, but only against evil outsiders.
Turn Fiends: as Turn Undead, but against evil outsiders, at eight levels lower.
Extra Spell: The Servant may choose one arcane spell and add it to his/her spell list.
Demon Form: The Servant may select two types of demons with 8 HD or less. The servant can change into these forms at will, as the Animal Shapes spell (though only on self).
Call Guardian: As the Lesser Planar Ally spell (celestials only).
Celestial Form: The Servant may select two types of celestials with 10 HD or less. The servant can change into these forms at will, as the Animal Shapes spell (though only on self).
Banishment: as the spell. Treat the character as having three items that evil outsiders hate or fear.
Rite of Sealing: The most powerful Servants of the Redeemed gather once a year to perform this Rite, to keep a powerful god of the underworld sealed.

[Editor's note: This class is significantly more powerful than standard character classes. It is advisable not to allow it for player characters, unless the campaign is especially geared to very powerful characters, and the other player characters are of similar power.]

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