(Prestige) Classes:
By: Mike Bishop
Type: Prestige Class
Game: Dungeons & Dragons (D&D)

The Sortier is the master of the hit-and-run attack. They are dreaded and notorious; appearing from nowhere, striking and disappearing again. One never knows when a Sortier will strike, and when their impact is discerned, they are already gone. The Sortier's excel at fast move and attack combat. Superior mobility and stealth are their key traits. Sortiers must be both agile and aggressive; able to ambush a target before the prey knows what has hit them, and then escape before there can be significant retaliation.

Rangers, Rogues, Monks, Barbarians and Fighters make for likely Sortiers. The Sortier's keen ability to penetrate defensive screens and thrust into the heart of the foray creates an invaluable niche in many a melee. Sortiers also make for excellent shock troops and scouts with their skill to strike with surprise and escape unimpeded.

Hit Die: d8

To qualify to become a Sortier, a character must fulfill all of the following criteria:
Base Attack Bonus: +5.
Skills: Move Silently 7 ranks, Hide 7 ranks, Jump 5 ranks
Feats: Dodge, Mobility, Spring Attack, Improved Initiative

Class Skills:
Class Skills: Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Wilderness Lore (Wis)

Skills points per Level: 6+ Int modifier

1+1+0+2+0Bounding, Foray 1/day
2+2+0+3+0Cunning Strike +1d6, Infiltration
3+3+1+3+1Leap Attackl
4+4+1+4+1Enhanced Mobility, Foray 2/day
5+5+1+4+1Cunning Strike +2d6
6+6+2+5+2Improved Spring Attack
7+7+2+5+2Great Leap, Foray 3/day
8+8+2+6+2Cunning Strike +3d6
9+9+3+6+3Defensive Roll
10+10+3+7+3Foray 4/day

Class Features:

Weapon and Armor Proficiency: Sortiers are proficient in the use of all simple and martial weapons, light armor and shields.
Bounding: This ability gives a +2 competence bonus to all Jump checks.
Infiltration: When unarmored or wearing light armor while using Move Silently or Hide, the Sortier can move his normal speed without suffering a penalty to those skills.
Cunning Strike: Whenever a Sortier can catch an opponent unable to effectively defend themselves from attack such as being denied a dexterity bonus to AC or being flanked, the Sortier's attack does extra damage. Cunning strike can only be used as ranged attack if the target is within 30 feet and the Sortier has at least one full round to observe the target before striking. The cunning strike can only be used against living creatures with a discernable anatomies. Any creature that is immune to critical hits (including undead, constructs, oozes, plants and incorporeal creatures) is immune to the cunning strike.
Foraying: Due to the Sortier's amazing vigor he can perform amazing acts of atheleticism and pernicity. This extraordinary ability grants the same bonuses which are identical to the arcane spell expeditious retreat. A Sortier can Foray for 2rounds/level + his constitution modifer.
Leap Attack: The Sortier can launch an amazing leap attack by making a normal standing or running high Jump check against the opponents height; if your check is successful, you can leap over the defender striking as you pass overhead. This allows a +1 on your attack roll for having the height advantage. If you hit successfully, you may multiply your Strength modifier by 2 when adding damage for the additional down thrusting force. You land in the space behind your opponent based on the direction from which you jumped. If the Jump check fails, you do not manage to leap over the opponent, landing in the space adjacent to and in front of the opponent based on the direction from which you jumped, and only receive the +1 height modifier to your attack roll with no damage modifier. This attack does not draw and attack of opportunity.
Enhanced Mobility: When in light armor, the Sortier gains an additional +2 bonus to AC against attacks of opportunity caused when he moves out of or within a threatened area. When unarmored this bonus rises to +4.
Improved Spring Attack: When using the attack action with a melee weapon, you can move both before and after your attack, provided your total distance moved is not greater then your speed. While doing this you can as a free action make an extra attack either coming or going. This attack can be against any target if within the range of your movement. Moving and attacking in this way does not provoke an attack of opportunity from the defender(s) you attack. This ability can not be used while wearing heavy armor.
Great Leap: This ability reflects the prowess to summon up one's inner strength to make a spectacular leap once per day. The Sortier can add +20 to any one Jump check once per day.
Defensive Roll: The Sortier can roll with a potentially lethal blow to take less damage from it. Once per day, when a you would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), you can attempt to roll with the damage. You must make a Reflex saving throw (DC = damage dealt) and, if you are successful, you take only half damage from the blow. You must be aware of the attack and able to react to it in order to execute your defensive roll - if denied your Dexterity bonus to AC, you can't roll. Since this effect would not normally allow a character to make a Reflex save for half damage, the Sortier's evasion ability does not apply to the defensive roll.

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