Bag of No-Gold
By: Arjan Wardekker
Type: Misc. item (magic)
Game: Dungeons & Dragons (D&D)

This simple looking gold pouch can hold 1/5 cubic feet of material, similar to a belt pouch. It looks normal in every aspect. Every item in the Bag of No-Gold will be affected by a Major Image spell at Caster level 9 and will appear to be another item (pre-determined at the time of creating the item; all items "turn into" the same thing). Generally, this item is used to make gold coins and other small items look like something totally worthless, such buttons for clothing or marbles, to fool pickpockets, thiefs, etcetera.
The items look, feel and smell as the items they are to resemble (as described in the Major Image spell), however their actual weight, size and shape does not change. The magic only works inside the bag and does not change its outside. Therefore, gold coins will weigh as much as gold coins even if they are "turned into" feathers, swords don't fit into the pouch regardless of whether or not they "turn into" marbles, and a bag filled a dagger will look pointed and filled on the outside regardless of whether or it is "turned into" a small round marble. Items taken from the bag immediately lose the illusion and appear as they should.
People touching items in the bag are allowed a saving throw (DC 14) to note the illusion. Similary, situations where the illusion might be easily discovered, such as a bag of pointed daggers resembling marbles (easy to see on the outside), or someone holding a bag of gold resembling feathers (easy to feel the weight difference), call for a saving throw as well. The Dungeon Master should assign a bonus or penalty to the saving throw depending on how well the actual item resembles the illusionairy item. E.g. a dagger appearing to be a marble is easily discovered if touched, but a gold coin resembling a similar sized button or broche is more difficult to discover as an illusion.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Major Image; Market price: 2,000 gp; Weight: 1/4 lb.

This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

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