Charcoal Blade
By: Arjan Wardekker
Type: Weapon (magic)
Game: Dungeons & Dragons (D&D)

This +1 scimitar seems to be (and is in fact) made of charcoal. The blade was created using druidic magic (Ironwood), keeping it as sharp and durable as any other scimitar. The weapon is affected by spells as if made from wood (e.g. wood shape). Spells that affect metal (e.g. heat metal) have no effect on the blade. Unlike other items created by the Ironwood spell, the Charcoal Blade can be set on fire, as if it was a torch. After the 1 hour burn time, the fire dies. The blade itself is not damaged by this use. While burning, the sword deals 1d2 fire damage in addition to its normal damage. The wielder's hand is protected from the fire, but other parts of his or her body or equipment are not. Sheathing it while burning will extinguish the fire, but likely set the wielder's clothes ablaze in the process.
A Charcoal Blade does not shed light as other magical weapons sometimes do. It cannot be used as a drawing tool. The weapon can be upgraded to a higher enhancement bonus or have a special ability added. However, fire damage is not cumulative with fire damage from special abilities (e.g. flaming) and a cold enchantments (e.g. frost) prevent it from catching fire. For purposes of upgrading, the blade counts as a +1 weapon. Its other properties cost a flat +2000 gp, plus 315 gp for the masterwork weapon.

Caster Level: 11th; Prerequisites: Craft Magic Arms and Armor, Protection from Elements, Ironwood; Market price: 4,315 gp; Cost to Create: 2315 gp + 160 XP.

This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

Related Material:
Adventures: The Crypt

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