Nevermelt Ice Weapon
By: Matt Rosengren
Type: Weapon
Game: Dungeons & Dragons (D&D)

A Nevermelt Ice Weapon is crafted from special types of ice gathered from The Planes. It is shaped using the Craft (ice carving) skill (see the Craft skill for details) and Craft Nevermelt Ice feat. You can make a Nevermelt Ice weapon from any weapon that is normally primarily constructed of (that is, the components that deal damage) metal, e.g. you can make Nevermelt Ice longswords and arrows, but not quarterstaffs or clubs. It is immune to any type of fire or heat damage (including e.g. being thrust into a volcano), and deals +1d4 damage to fire type creatures.
The weapon is considered masterwork (cost is included in the price below), but not magical.

Prerequisites: Craft Nevermelt Ice; Market price: +2000 gp.

Feat: Craft Nevermelt Ice

Using this feat, you can create Nevermelt Ice from special types of ice gathered from The Planes. This ice cannot melt and is as strong and durable as steel (i.e. use the same statistics as steel, but it cannot be affected by spells such as Heat Metal, Transmute Metal to Wood, etc.). A Craft (ice carving) check is still required to shape the ice into a desired object (see Craft skill for details).

Prerequisites: Craft (ice carving) +10.

[Editor's note: item originally submitted as "Tundris Ice Reaver" made from Tundris Ice, referring to other materials submitted by the author (see related material). Name and material have been generalized, so it can be used in a less specific context.]

[Editor's suggestion: players may want to create items other than weapons from this material. Nevermelt Ice armor, for example, could use the same rules as dragonhide armor: armor is masterwork quality and can be used by druids (since it's not made of metal anymore), but costs double the amount of the normal masterwork armor. Fire resistance would fit such an armor as well, but should be very costly (using standard rules, fire resistance 10 on an armor is a +3 enhancement modifier in Edition 3.0 and a +18,000 gp modifier in Edition 3.5). The game master may prefer not to include this ability in the armor, but have the players enchant it using standard rules. The cost of other items should depend on the usefulness of having them made of ice, and the campaign setting. If it's mainly for roleplaying purposes, it should be reasonably affordable, but still pricey (otherwise it wouldn't be special anymore).]

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Related Material:
Monsters: Tundris
Items: Tundris Longbow of the Blizzard

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