By: Todd Barket
Type: Weapon (magic)
Game: Dungeons & Dragons (D&D)
80 years ago, King Attur's son accompanied by clerics of the god Hisitar, began a journey though the foreign lands outside their borders. This quest to unite the outlying civilizations and colonies under one religion was hailed as the single greatest event during the Kings reign.
Umbreoth, and his companions converted a great multitude of the people to their
deity, working their way through the outlying foothills the came to a great open
plain. A huge towered city stood at the beginning of this plain, ruled by the
consul of Othar. Umbreoth was welcomed into the city to speak and debate the
merits of his nations religious beliefs. However, the consul, fearing a loss of
their own power betriad Umbreoth and his clerics and in an attempt of murder.
Umbreoth, possessed with the divine influence of Histar, attacked his pursers
with a vengeance. After slaying them he proceeded to ride back Othar. Once
there he entered the city through stealth and avenged the clerics on the consul.
Fearing reprisals and making the false assumption that all of the peoples of King Attirs lands would fight with such ferocity the people of Othar sent back Umbreoths body to the king accompanied by the children of the consul members who ordered the murder as a sacrifice to the King for his mercy.
King Attir, mourning the loss of his beloved son, could not bring himself to condemn these children as his foes had done and in his mercy sent the children home.
Umbreoths Scimitar is wholly unremarkable to look at. It appears to be a simple Scimitar, however its powers are quite remarkable.
Scimitar +3, Int 16 Ego 10 Lawful Good.
On a roll of a natural 20 the sword does X2 damage and a chance of the
01 - 25 normal X2 damage
Produces light in a 75’ radius when held. No way to extinguish light.
Restrictions to benefits:
Only Lawful good characters can receive the attribute benefits of the sword.
Neutral character can wield the sword but will not receive any magical benefits from its use. The sword will also only perform as a normal Scimitar.
Neutral evil characters can use the sword at a - 2 penalty and have a 1 in 3 chance of the sword casting fumble as the spell at 4th level on them.
Lawful evil characters will suffer 1d4 damage when attempting to wield the sword
and possession of it for longer than 3 days will cause a loss of strength and
constitution points at a rate of 1 per day while still possessing the sword.
Chaotic Evil characters will suffer 2d12 just for touching the sword and will also be affected with 3 random diseases. If they are seen be a cleric or healer, he or she will be able to detect only once disease at a time. Also cure decease will only work on one to the 3 diseases. The character will have to undergo three separate cures to ride him/herself of the diseases for good. Also the chaotic evil character will be struck with blindness and deafness that will last 10 days (-1 day per level of the character to a minimum of 1 day).
Physical description: The sword appears as a normal scimitar with a red leather wrapped handle and unadorned scabbard.
Cost: 2250 gp; Weight: 5 lb.