By: Jan Willem v.d. Brink
Type: Magical Beast
Difficulty: CR 6
Game: Dungeons & Dragons (D&D)
Medium Magical Beast
|Hit Dice:|| 5d10+5 (32 hp)|
|Initiative:|| +5 (+1 Dex, +4 Improved Initiative)|
|Speed:|| 50 ft. (10 squares)|
|AC:|| 19 (+1 Dex, +8 natural), touch 11, flat-footed 18|
|Base Attack/Grapple:|| +5/+7|
|Attack:|| Bite +7 melee (1d6+5), or claw +7 melee (1d4+2 and life drain),
or sting +7 melee (1d4+2 and poison)|
|Full Attack:|| Bite +7 melee (1d6+5) and 2 claws +7 melee (1d4+2 and life drain) and
sting +7 melee (1d4+2 and poison)|
|Space/Reach:|| 5 ft./5 ft.|
|Special Attacks:|| Life-drain, poison|
|Special Qualities:|| Darkvision 60 ft., immunity to poison, low-light vision, spell resistance 15|
|Saves:|| Fort +5, Ref +5, Will +2|
|Abilities:|| Str 15, Dex 12, Con 13, Int 7, Wis 12, Cha 7|
|Skills:|| Hide +3*, Listen +2, Move Silently +3, Spot +3, Survival +2|
|Feats:|| Improved Initiative, Multiattack|
|Climate/Terrain:|| Temperate forests and plains|
|Organisation:|| Solitary, pair, or pack (2-5)|
|Challenge Rating:|| 6|
|Alignment:|| Always neutral evil|
|Advancement:|| 6-10 HD (Medium)|
|Level Adjustment:|| -|
A black lisk stands about 4 1/2 feet tall and can reach a length of about 7 feet, from the snout to the tip of the tail.
The slender body of a lisk is covered with dark green, almost black, scales. It's eyes are also green, but a bit
lighter. A lisk walks on its two powerful hind legs, which allow it to move very fast. When running, it uses its
long, flexible tail to keep balance. The tail ends in a large and poisonous stinger. Besides the tail, a lisk uses its
long, sharp teeth and the claws on its forelegs to kill its prey. The claws are a very dangerous weapon, with which
a lisk can drain the life force of a creature it attacks.
The head of a black lisk resembles that of a large lizard. A lisk has a short, flexible tongue, that enables it to
make a lot of different sounds. This allows lisks to communicate with each other on a surprizingly high level.
Black lisks usually hunt in packs. Their tactics are simple but efficient. They try to get as close to prey without
being noticed as possible, surrounding the creature(s) if they can. When they're all in the right position, they dash
forward and attack their prey from all sides. If a creature flees, the lisks chase after it and try to force it to the
ground. If they're fighting more than one creature at a time, lisks tend to focus on killing one victim together,
before moving on to the next.
Life Drain (Su): A black lisk that damages a living creature with a claw attack gains temporary hit points
equal to the damage dealt. It cannot gain more hit points than the victim's current hit points. The temporary hit
points disappear 1 hour later.
Poison (Ex): Injury, Fortitude DC 15, initial and secondary damage 2d4 Con. The save DC is Constitutionbased
and includes a +2 racial bonus.
Skills: A black lisk receives a +4 racial bonus to Hide checks in dark area's.
Black lisks are nocturnal preditors that live in forests and on plains. The carnivorous creatures prey on anything
they are capable of killing, and they have a whole arsenal of natural weaponry to accomplish that feat.
The claws on the hind legs of lisks are great for digging. Lisks dig long, winding tunnels usually ending in one
large chamber. Some have several smaller chambers linked by tunnels. The creatures sleep in these chambers
during the day. It is also where they stash the items they take from some of their prey, and where the females bury
Black lisks make their lairs in places where there is enough food for them. Sometimes the local wildlife nourishes
them, but they are often attracted to roads in desolate area's, where they can sneak up on campers in the middle
of the night.
When black lisks kill civilized travellers, they take all things they find interesting to their lairs. They are
especially interested in the weaponry of prey they defeat, although they can't use these themselves. Lisks are
intelligent beings and sometimes use items more civilized creatures forged, such as magical rings and necklaces.
With their scaly hides and other reptilian features, black lisks look a lot like lizards, but they are not related to
such creatures. Lisks are in fact warm-blooded.
Good/Neutral Party: A couple of months ago, a black lisk found a Headband of Intellect. The creature managed
to put the magical item on and instantly found enlightenment. The lisk has now gathered over a hundred of his
kind and is leading them to a remote village. The creature hopes to find more items that can make him and the
other lisks smarter and stronger.
The villagers are desperate and hire the PCs to stop the black lisks.
Good/Neutral Party: A blackguard was recently killed and eaten by black lisks, who took the sword of the fallen
paladin to their lair. This sword grants the wielder access to great unholy powers. The PCs are hired to find the
black lisks and retrieve the sword before the forces of evil do.
Evil Party: As above, except that this time the PCs are the forces of evil.
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity
Back to the Castle
This website © Copyright 1999-2011, Arjan Wardekker.
All rights reserved.
All trademarks and copyrights are the property of their respective owners.