Monsters:
Wretched Fencer
 
 
By: Jan Willem v.d. Brink
Type: Undead
Difficulty: CR 2
Game: Dungeons & Dragons (D&D)

Medium-Size Undead
Hit Dice: 4d12 (26 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 13 (+3 Dex)
Attacks: Rapier +5 melee
Damage: 1d6 (critical 18-20/x2)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Undead
Saves: Fort +1, Ref +4, Will +3
Abilities: Str 10, Dex 16, Con -, Int -, Wis 9, Cha 6
Skills:
Feats: Weapon Finesse (rapier)
Climate/Terrain: Any land and underground
Organisation: Solitary, gang (2-5) or squad (6-10)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 5-8 HD (medium-size)

These undead creatures have been created from the bodies of skilled fencers. When a body starts decaying, it cannot be used to create a wretched fencer anymore. Therefore, wretched fencers look almost the same as they did in life. Only the eyes, in which a bright red light burns, show that these creatures are undead.

Combat
Wretched fencers fight as the skilled fencers they were in life. Although they're mindless, wretched fencers retain the dexterity and fighting skills they had before they died. They follow the instructions of their creators, but they can only follow simple, one line orders.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

From the Dungeons & Dragons mission: "Agmanor's Treasure"

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity.

Back to the Castle