By: Jan Willem v.d. Brink
Difficulty: CR 1/2
Game: Dungeons & Dragons (D&D)
|Hit Dice:|| 1d10 (5 hp)|
|Speed:|| 20 ft.|
|AC:|| 16 (+4 size, +2 natural)|
|Attacks:|| Bite +5 melee (+4 size, +1 Str)|
|Damage:|| Bite 1d4+1|
|Face/Reach:|| 1 ft. by 1 ft./ 0 ft.|
|Special Qualities:|| Blindsight, Construct traits, Immunities|
|Saves:|| Fort +0, Ref +0, Will -3|
|Abilities:|| Str 12, Dex 10, Con -, Int -, Wis 5, Cha 7|
|Climate/Terrain:|| Any land and underground|
|Organisation:|| Solitary or collection (2-8)|
|Challenge Rating:|| 1/2|
|Alignment:|| Always Neutral|
|Advancement:||2 HD (tiny)|
Mechanical teeth look like wooden or iron dentures on legs. A mad gnomish wizard 'invented' these beings. He created over one hundred mechanical teeth and locked them in his basement. After his death, the creatures escaped and raided the town. The citizens were able to wipe out most of the dentures, supported by a group adventurers. Some teeth escaped, however. Ever since, a lot of mechanical teeth have been killed. They've also been captured by mages who discovered how the creatures were created. This resulted in a small, but still growing population of mechanical teeth in the world today.
Blindsight (Ex): Mechanical teeth lack eyes, ears, and nose. They make this up with their high sensitivity to vibrations in the air and the earth, caused by moving creatures. This enables the creatures to ascertain all beings within 60 feet.
Construct traits: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Unlike most constructs, mechanical teeth don't have darkvision.
Immunities: Since mechanical teeth lack eyes, ears, and nose, they're immune to all sight-, sound-, and scent-based attacks. This includes gaze attacks, illusions, and spells like ghost sound and stinking cloud.
Dungeons & Dragons material on these pages is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, except that what is specifically designated as Open Game Content. Open Game Content in this case is the game mechanics of the Dungeons & Dragons game and other material and references to material from the System Reference Document.
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