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Monsters: Miniature Rhino
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By: Jan Willem v.d. Brink
Type: Animal
Difficulty: CR 1
Game: Dungeons & Dragons (D&D)
Small Animal
Hit Dice: | 1d8+5 (9 hp) |
Initiative: | +0 |
Speed: | 20 ft. (4 squares) |
AC: | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: | +0/-1 |
Attack: | Gore +3 melee (1d4+3 |
Full Attack: | Gore +3 melee (1d4+3 |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Powerful charge |
Special Qualities: | Low-light vision |
Saves: | Fort +4, Ref +2, Will +1 |
Abilities: | Str 14, Dex 10, Con 14, Int 1, Wis 13, Cha 3 |
Skills: | Listen +4, Spot +2 |
Feats: | Toughness |
Climate/Terrain: | Warm plains |
Organisation: | Solitary or herd (2-12) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 2-3 HD (Small) |
Level Adjustment: | - |
A miniature rhino looks like a smaller version of a black rhinoceros. Just like normal rhino's, these creatures are
very strong and tough.
A miniature rhino is about 3 1/2 feet long, and just over 1 foot high. It weighs up to 140 pounds. The front
horn is about 6 inches long, and the second horn about 3.
Combat
When it is harassed or annoyed, a miniature rhino lowers its head and charges.
Powerful Charge (Ex): A miniature rhino deals 2d4+6 points of damage when it makes a charge.
Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity.
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