By: Jan Willem v.d. Brink
Difficulty: CR 1
Game: Dungeons & Dragons (D&D)
|Hit Dice:|| 1d8+5 (9 hp)|
|Speed:|| 20 ft. (4 squares)|
|AC:|| 16 (+1 size, +5 natural), touch 11, flat-footed 16|
|Base Attack/Grapple:|| +0/-1|
|Attack:|| Gore +3 melee (1d4+3|
|Full Attack:|| Gore +3 melee (1d4+3|
|Space/Reach:|| 5 ft./5 ft.|
|Special Attacks:|| Powerful charge|
|Special Qualities:|| Low-light vision|
|Saves:|| Fort +4, Ref +2, Will +1|
|Abilities:|| Str 14, Dex 10, Con 14, Int 1, Wis 13, Cha 3|
|Skills:|| Listen +4, Spot +2|
|Climate/Terrain:|| Warm plains|
|Organisation:|| Solitary or herd (2-12)|
|Challenge Rating:|| 1|
|Alignment:|| Always neutral|
|Advancement:|| 2-3 HD (Small)|
|Level Adjustment:|| -|
A miniature rhino looks like a smaller version of a black rhinoceros. Just like normal rhino's, these creatures are
very strong and tough.
A miniature rhino is about 3 1/2 feet long, and just over 1 foot high. It weighs up to 140 pounds. The front
horn is about 6 inches long, and the second horn about 3.
When it is harassed or annoyed, a miniature rhino lowers its head and charges.
Powerful Charge (Ex): A miniature rhino deals 2d4+6 points of damage when it makes a charge.
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity.
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