Monsters:
Miniature Rhino
 
 
By: Jan Willem v.d. Brink
Type: Animal
Difficulty: CR 1
Game: Dungeons & Dragons (D&D)

Small Animal
Hit Dice: 1d8+5 (9 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
AC: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/-1
Attack: Gore +3 melee (1d4+3
Full Attack: Gore +3 melee (1d4+3
Space/Reach: 5 ft./5 ft.
Special Attacks: Powerful charge
Special Qualities: Low-light vision
Saves: Fort +4, Ref +2, Will +1
Abilities: Str 14, Dex 10, Con 14, Int 1, Wis 13, Cha 3
Skills: Listen +4, Spot +2
Feats: Toughness
Climate/Terrain: Warm plains
Organisation: Solitary or herd (2-12)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Small)
Level Adjustment: -

A miniature rhino looks like a smaller version of a black rhinoceros. Just like normal rhino's, these creatures are very strong and tough.
A miniature rhino is about 3 1/2 feet long, and just over 1 foot high. It weighs up to 140 pounds. The front horn is about 6 inches long, and the second horn about 3.

Combat When it is harassed or annoyed, a miniature rhino lowers its head and charges.
Powerful Charge (Ex): A miniature rhino deals 2d4+6 points of damage when it makes a charge.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in this document is designated as Open Game Content, except the previously claimed Product Identity.

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