Spells:
Conjure Herd
 
 
By: Arjan Wardekker
Type: Conjuration
Class & Level: Druid 3, Ranger 3, Sorcerer/Wizard 3
Game: Dungeons & Dragons (D&D)

Caster/Level: Drd 3, Rgr 3, Wiz 3
School: Conjuration (Creation)

Components: V,S,M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./level)
Area of Effect: 5 ft. square/level
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No

This spell creates a herd of Medium sized animals of a type of the caster's choice (statistics as donkey). The herd is tightly packed (2 animals in the space that one normally requires) and hampers movement through its area. Speed drops to 5 feet for Medium or smaller creatures, or 10 feet for Large creatures. Huge or larger creatures are not affected.
The caster can conjure a herd of Large animals (statistics as light horse) as well, by halving the area of effect. In such a herd, speed drops to 5 feet for Large or smaller creatures, or 10 feet for Huge creatures. Gargantuan or larger creatures are not affected. Small or smaller creatures (statistic as dog (small), cat (tiny) or toad (diminutive)) can be conjured as well, doubling the area of effect. In such a herd, speed drops to 5 feet for Small or smaller creatures, or 10 feet for Medium creatures. Large or larger creatures are not affected.
The herd can be ordered to move around or perform any common actions for those animals (like grazing, sleeping, etc.). It can also be commanded to perform a bull rush. Such a bull rush does not provoke attacks of opportunity. The herd can't be ordered to make any other attacks (such as biting and the like).

Material Component: a bit of fur or skin from the type of animal to be conjured.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

Back to the Castle