Spells:
Healer's Hands
 
 
By: Arjan Wardekker
Type: Conjuration
Class & Level: Cleric 9
Game: Dungeons & Dragons (D&D)

Caster/Level: Clr 9
School: Conjuration (Healing)

Components: V,S,F
Casting Time: 1 hour
Range: Self
Area of Effect: 25 ft. + 5 ft./level radius circle, centered on the caster
Duration: 1 hour/level
Saving Throw: Fortitude half (harmless)
Spell Resistance: Yes (harmless)

Using this spell, the caster surrounds himself with divine healing energies, counteracting the effects of poisons and diseases (providing a +4 bonus on saves against those) and stabilizing dying creatures. Anyone not hostile to the caster who provides a short prayer or small sacrifice to the caster's deity (move-equivalent action) receives the benefits of a Bless spell, at the caster's level. Once during the duration of this spell, the caster may take a move-equivalent action to intensify the aura, healing creatures within the area of effect 1 hp/round (as per Cure Minor Wounds) and curing diseases (as per Remove Disease), for a duration of 1 round/level. This effect is often used in healing ceremonies, where the priest symbolically delivers the healing by means of touch. Furthermore, the caster receives 1 charge/level of healing energy, which can be used to apply a Cure Light Wounds (1 charge), Delay Poison (2 charges), Remove Disease (3 charges), or Remove Poison (4 charges) per touch, as a standard action.

Focus: A specially prepared and consecrated divine symbol, worth at least 2,000 gp.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

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