Spells:
Healer's Hands
 
 
By: Arjan Wardekker
Type: Conjuration
Class & Level: Cleric 9
Game: Dungeons & Dragons (D&D)

Caster/Level: Clr 9
School: Conjuration (Healing)

Components: V,S,F
Casting Time: 1 hour
Range: Self
Area of Effect: 25 ft. + 5 ft./level radius circle, centered on the caster
Duration: 1 hour/level
Saving Throw: Fortitude half (harmless)
Spell Resistance: Yes (harmless)

Using this spell, the caster surrounds himself with divine healing energies, counteracting the effects of poisons and diseases (providing a +4 bonus on saves against those) and stabilizing dying creatures. Anyone not hostile to the caster who provides a short prayer or small sacrifice to the caster's deity (move-equivalent action) receives the benefits of a Bless spell, at the caster's level. Once during the duration of this spell, the caster may take a move-equivalent action to intensify the aura, healing creatures within the area of effect 1 hp/round (as per Cure Minor Wounds) and curing diseases (as per Remove Disease), for a duration of 1 round/level. This effect is often used in healing ceremonies, where the priest symbolically delivers the healing by means of touch. Furthermore, the caster receives 1 charge/level of healing energy, which can be used to apply a Cure Light Wounds (1 charge), Delay Poison (2 charges), Remove Disease (3 charges), or Remove Poison (4 charges) per touch, as a standard action.

Focus: A specially prepared and consecrated divine symbol, worth at least 2,000 gp.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

Back to the Castle





Join the Exchange| RPG NEWS | ARCHIVE | SHEETS | SHOPPING | E-BOOKS | INDIE