Spells:
Instant Artillery
 
 
By: Arjan Wardekker
Type: Conjuration
Class & Level: Sorcerer/Wizard 2
Game: Dungeons & Dragons (D&D)

Caster/Level: Wiz 2
School: Conjuration/Summoning (Creation)

Components: V,S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One ballista
Duration: 1 round/level (see text)
Saving Throw: None
Spell Resistance: No

This spell summons a special automated ballista (with all kinds of mechanisms and flashing lights attached to it; Tinker-style) that will aim and fire at your enemies automatically. The target is selected randomly from your opponents. An attack roll is made with an unmodified d20 roll (no to hit bonus). One bolt is fired every round (which is much faster than an ordinary ballista). A balllista bolt does 3d6 damage.
Might the machine ever get jammed for some reason, it will start to beep and will explode for 3d6 dmg in a 20 ft. radius, Reflex save DC 14 for half.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

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