Spells:
Ineath's Instant Flowerpot
 
 
By: Arjan Wardekker
Type: Conjuration
Class & Level: Sorcerer/Wizard 1
Game: Dungeons & Dragons (D&D)

Caster/Level: Wiz 1
School: Conjuration/Summoning

Range: Medium (100 ft. + 10 ft./level)
Duration: Instantaneous
Area of Effect: 1 target/level (max. 10)
Components: V,S,M
Casting Time: 1 action
Saving Throw: Reflex negates
Spell Resistance: No

This spell conjures a flowerpot above the heads of the designated targets. The wizard can create 1 flowerpot/level, but only 1 flowerpot can be assigned to any one target. It will contain 1 plant, determined by the sort of seed used as spellcompontent. This plant cannot be larger than about 15 cm, so if the caster used a seed of an oak, the conjured plant will be a very young and small oak. The flowerpot will fall down, towards the targets, even if they are moving. The targets must succeed at a saving throw to avoid the pot. If the save succeeds, the flowerpot will miss and fall to pieces near the target. If the save fails, the pot will hit the target and cause 1d6+1 points of damage. Of course, the pot will be destroyed. The plant has a 50% chance to survive, although this can be modified for the circumstances (if the pot falls in the middle of a fire, for example).
If the caster wishes to, he can make the flowerpot fall from only a feet above the target's head. If used this way, it won't cause any damage, but it will still humilliate the target.

Material components: a seed from any normal plant and a piece of broken pottery.

Licensing:
The above spell is distributed under the Open Game License Version 1.0a (view a copy of the license). The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all names. All text in above this license note is designated as Open Game Content, except the previously claimed Product Identity.


Ineath's Instant Flowerpot (2nd edition version)
Game: Advanced Dungeons & Dragons (AD&D)

Caster/Level: Wiz 1
School: Conjuration/Summoning

Range: 60 yds+10 yds/level
Duration: Instantaneous
Area of Effect: 1 target/level (max. 10)
Components: V,S,M
Casting Time: 3
Saving Throw: Spell negates
Magic Resistance: No

Effects as noted above.

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