By: Arjan Wardekker
Class & Level: Sorcerer/Wizard 7
Game: Dungeons & Dragons (D&D)
Caster/Level: Sor/Wiz 7
School: Illusion (Shadow)
Casting Time: 1 full round
Range: special (see text)
Target: 1 willing apprentice (see text)
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: Yes
The Remote Apprentice spell allows master wizards to offer their apprentices some semi-real-life practice without the risk of getting them killed.
The caster can select any willing spellcaster with an effective character level of 1 per 4 levels of the caster. The apprentice must be on the same plane as the caster. Using this spell, a shadow illusionary double is created of the apprentice. The shadow double is partially real; it has half the hit points of the real apprentice and casts spells at half its caster level (for caster level checks, damage, etc. but not for the amount of spells and spells per day). Furthermore, it does not benefit from spells cast on the real apprentice or the effects of items that the real apprentice is wearing. Spells can be cast on the shadow double as normal. The double must remain within short range (25 ft. + 5 ft./level) of the caster, or it will wink out of existence.
The apprentice will fall into a trance for the duration of the spell, and can hear, see, smell, feel and cast his or her spells through the shadow double. The apprentice will not receive damage or effects other than mental ones inflicted on the shadow double, but will feel part of the pain. Mental efffects used against the double affect the apprentice as well, but only for the duration of the spell.
Focus: a small silver statue (worth 50 gp) of the apprentice that is to be the subject of this spell.
Game Master's Option:
While this spell is mainly intended as a summoning-like spell with a different edge, the Game Master may allow the apprentice to actually gain XP or progress in other ways. The GM could simply notice that the apprentice has gained a level or perhaps aquired a new spell. If the apprentice is a follower from the Leadership feat (or another ability that provides the character with minor NPCs of various levels), the GM could grant the apprentice a new level when the character is allowed higher level NPCs (instead of aquiring new higher level ones).
Its also possible to assign XP. As a suggestion, training in this fasion allows the apprentice to gain one tenth of the XP he or she would normally receive. In case of encounters with a party of adventurers, the apprentice receives one tenth of the XP that the normal characters would receive, after XP have been granted to the characters. The apprentice should not be taken into account in determining the party's level, or in dividing XP among characters.
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.
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