Spells:
Swiftness (greater, mass, mass greater)
 
 
By: Arjan Wardekker
Type: Transmutation
Class & Level: Bard 3, Sorcerer/Wizard 3 or Bard 5, Sorcerer/Wizard 5 or Bard 6, Sorcerer/Wizard 6 or Sorcerer/Wizard 8
Game: Dungeons & Dragons (D&D)

The Third Edition spell "Haste" is often considered to be overly powerful, since it allows spellcasters to launch two spells per round. When used to cast two attack spells per round, it makes the caster many times more powerful than other characters of the same level. In Edition 3.5, an attempt is made to solve this issue. Instead of an extra partial action (which can be used for spellcasting), it grants an extra attack when performing a full attack. Furthermore, it changes the spell so that it affects multiple targets, although the AC bonus is reduced from 4 to 1.
While the 3.0 version is indeed too powerful, the 3.5 version changes the nature of the spell from a "caster buff" to a "party buff". It is of no direct use for the caster anymore. This Swiftness spell provides an alternative.

The Swiftness spell comes in four versions: Swifness, Greater Swiftness, Mass Swiftness, and Mass Greater Swiftness.


Swiftness

School: Transmutation
Caster/Level: Brd 3, Sor/Wiz 3

Components: V,S,M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./level)
Targets: One creature
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (Harmless)

The creature affected by this transmutation can move more quickly than normal. This has several effects.
The subject gains a +4 haste bonus to AC (not cummulative with the bonus granted by a Haste spell). The subject loses this bonus whenever he or she would lose a dodge bonus.
Furthermore, the subject can jump one and a half times as far as normal. This increase counts as an enhancement bonus.
Finally, on his or her turn, the subject may take an extra "Swiftness" action (not cummulative with the action granted by a Haste spell), either before or after his or her regular action. This action is similar, but not equal to a partial action. It can be used for any normal partial action, such as an extra attack, drinking a potion, or making a move. It cannot be used for casting spells, using spell-like abilities, or magic items that are activated by spell-completion (e.g. scrolls).
Swiftness dispels and counters Slow, and vice-versa.

Material Component: A shaving of licorice root.


Greater Swiftness

School: Transmutation
Caster/Level: Brd 5, Sor/Wiz 5

Components: V,S,M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./level)
Targets: One creature
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (Harmless)

The creature affected by this transmutation can move more quickly than normal. This has several effects.
The subject gains a +4 haste bonus to AC (not cummulative with the bonus granted by a Haste spell). The subject loses this bonus whenever he or she would lose a dodge bonus.
Furthermore, the subject can jump one and a half times as far as normal. This increase counts as an enhancement bonus.
Finally, on his or her turn, the subject may take an extra "Greater Swiftness" action (not cummulative with the action granted by a Haste spell), either before or after his or her regular action. This action is similar, but not equal to a partial action. It can be used for any normal partial action, such as an extra attack, drinking a potion, or making a move. The difference lies in its use for spellcasting. This difference applies to spells, spell-like abilities, and magic items that are activated by spell-completion (e.g. scrolls). Since spellcasting is a difficult process involving thorrough concentration and carefully coordinated actions, trying to cast hastily often results in failure. For complex spells such as offensive spells or spells affecting other people, it is more difficult than applying a non-offensive spell to oneself. The subject can use the Swiftness action normally to cast a non-offensive spell (e.g. Cure Light Wounds) on oneself. Using non-offensive spells on other persons (e.g. Protection from Evil) or using offensive spells (e.g. Destruction) on oneself requires a Concentration check as if casting on the defensive. The Combat Casting feat applies to this as well.
When applying offensive spells on oneself, it only affects oneself. E.g. it is possible to cast a Fireball on yourself, but the damage would affect only you. Anything near you or even sitting on top of you, such as the vermin of a creeping doom spell, are not effected.. While this application of the spell may seem useless, it can prevent a character (or NPC) from falling into the enemy's hands alive (possibly escaping enprisonment and/or torture) or to prevent the body from falling into enemy hands (preventing the use of spells such as Speak with Dead or Create Undead to be used on the corpse).
Spells that have both non-offensive components and offensive ones, such as the Blade Barrier spell (grants cover, but also deals damage to people around you) can be cast in a Swiftness action, but only the non-offensive elements apply.
Greater Swiftness dispels and counters Slow, but not vice-versa. It is not cummulative with any of the benefits granted by the basic Swiftness spell.

Material Component: A shaving of licorice root.


Mass Swiftness

School: Transmutation
Caster/Level: Brd 6, Sor/Wiz 6

Targets: One creature/level, no two of which can be more than 30 ft. apart

As Swiftness, except that it affects multiple persons.


Mass Greater Swiftness

School: Transmutation
Caster/Level: Sor/Wiz 8

Targets: One creature/level, no two of which can be more than 30 ft. apart

As Greater Swiftness, except that it affects multiple persons.

Licensing:
This material is distributed under the Open Game License Version 1.0a (view a copy of the license). All of this material is designated as Open Game Content, in accordance with Section 1(d) of the Open Game License, Version 1.0a.

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