Elfstone Campaign Setting:
Pantheon: Wing of Earth
 
 
By: Arjan Wardekker

Lower Pantheon, Wing of Earth
Chief God: Calduran Deepstone
Number of Gods: 9
Gods: Cordumil, Drehan, Durin, Frugo, Qarl, Khardin, Nature, Sheela, Yndilla


^
Cordumil
Function: God of Elves
Power Level: Intermediate Deity
Alignment: Chaotic Good
Race: Elf
Symbol: Bow and Arrows
Favored Weapon: Longsword
Domains: Chaos, Earth, Good, Protection, War

Cordumil is the chief-god of the Elves. He is the subject of many Elven legends, especially the tales about the great war with the Dark Elves. The worship of Cordumil holds great importance in Elven society.

Cordumil and his priests are friendly towards Coronar and Gelowien, especially considering there mutual hatred towards Xeresh. They also are on good terms with other racial and good aligned gods and art and culture related deities. They hate Xeresh (Evil, Misschief and Trickery) and her priests and dislike evil aligned deities, like Rogash Elfsplitter (Darkness/Night) and Pardos (Disease).


^
Drehan
Function: God of Humans
Power Level: Lesser Deity
Alignment: Neutral Good
Race: Human
Symbol: Crossed Sword and Shield
Favored Weapon: Longsword
Domains: Earth, Good, Protection

Drehan is the chief-god of Humans. He is said to be the responsible for persuading the gods to allow the Humans to settle on Alcarin, as is described in the legend of Coronar's Mirror

Drehan and his priests are friendly towards most racial gods and gods concerning culture, nature and arts.


^
Durin
Function: God of Dwarves
Power Level: Intermediate Deity
Alignment: Lawful Good
Race: Dwarf
Symbol: Hammer and Anvil
Favored Weapon: Warhammer
Domains: Earth, Good, Law, Protection

Durin is the chief-god of Dwarves. He has a strong support among Dwarven warriors and craftsmen.

Durin and his priests are friendly towards most racial gods and gods concerning crafts, labour and mining.


^
Frugo
Function: God of Animals and Hunting
Power Level: Lesser Deity
Alignment: True Neutral
Race: Gnome
Symbol: Claw (of any animal)
Favored Weapon: Short Bow
Domains: Animal, Earth, Healing, Protection

Frugo is the God of Animals and Hunting. He strives to protect the animal species, both wild and domestic, from extinction. He protects them from harm, from unnecessary slaughter and suffering. This does not mean that he opposes slaying and consumption of animals, as he is the deity of hunting as well. Frugo and his priests believe in hunting for a good cause: to keep the animal species in tact. They teach the flock to hunt wisely, in a fair way: killing of females with young, hunting species to extinction, and similar acts are forbidden. The priesthood protects weak, injured and sick animals and the temples act as animal hospices, a sort of hospitals. They also protect the animal life from greedy hunters and poachers, with acts of war if necessary.

Frugo is closely related to Nature and Sheela (Agriculture/Vegetation) and also has strong ties with Sigin (Sky/Weather) and the Druids. Frugo and his priesthood dislike Pardos (Disease), although there is no open emnity between the two.


^
Qarl
Function: God of Gnomes
Power Level: Intermediate Deity
Alignment: Chaotic Good
Race: Gnome
Symbol: Gold Nugget
Favored Weapon: Battleaxe
Domains: Earth, Good, Protection, Trickery

Qarl is the chief-god of Gnomes. Many consider him to be a bit weird. His temples are usually full of gems and weird inventions and they are often visited by tourists, who consider these temples to be a sort of musea. Qarl has a very strong support among gemcutters and inventors.

Qarl and his priests are friendly towards most racial gods and gods concerning nature.


^
Khardin
Function: God of Mining and Stonemasonry
Power Level: Lesser Deity
Alignment: Lawful Neutral
Race: Dwarf
Symbol: Crossed Pick and Hammer (mining tools)
Favored Weapon: Heavy Pick
Domains: Earth, Law, Strength

Khardin is the god of Mining and Stonemasonry. He is without doubt the Dwarves' most favorite god and has a very strong support among miners, builders and metal-, gem- and stoneworkers among all races. His temples are usually huge carved stone halls.

Khardin and his priests are friendly towards most racial gods and gods concerning crafts, labour and mining. Khardin especially likes Dalith (Labour/Crafts), who, in fact, is his son. Their priesthoods often cooperate.


^
Nature
Function: God of Nature
Power Level: Intermediate Deity
Alignment: True Neutral
Race: Human or Treant
Symbol: Ancient Oak Tree
Favored Weapon: Quarterstaff
Domains: Air, Animal, Earth, Fire, Plant, Water

The God of Nature is concerned with everything that is nature and because basically everything is nature or is related to nature, he is often considered to be one of the most important gods in the Lower Pantheon. His priesthood is divided in many different factions, not all of which worship him (or her, others claim) as a deity. Especially druids often simply bond with the natural world and serve him in that way. Some factions stress the fact that man (or elf, gnome, etc.) is a small, insignificant thing next to the grandeur of nature and must recognize that the sentient species are just elements, ingredients, of nature. Others stress that man is an intrinsic part of nature and find joy and strength in this bond. His temples are always built outside city walls and his priests rarely make permanent residence inside a city.

Nature is very closely related to Sheela (Agriculture/Vegetation) and Frugo (Animals/Hunting). He and his priesthood also have strong ties to Sigin (Sky/Weather), Isárith (Rivers/Lakes), the racial gods (especially the Elves), all life/death related deities, and the Druids.


^
Sheela
Function: Goddess of Vegetation and Agriculture
Power Level: Lesser Deity
Alignment: True Neutral
Race: Gnome
Symbol: Plant or Tree (of any sort)
Favored Weapon: Sickle
Domains: Earth, Plant, Sun, Water

Sheela is the Goddess of Vegetation and Agriculture. She is concerned with all sort of plants, whether they are grown naturally or by human intervention, whatever their use. She likes both the cultivated lands and the vast wilderness. Sheela is worshipped by many, because she is responsible for the harvests. If one makes her angry, the crops could fail, with mass starvation as result. She also has a strong support among those that know the forests, like rangers, druids, elves, etc. and she is praised for providing medicines for many a disease.

The goddess is closely related to Nature and Frugo (Animals/Hunting) and also has strong ties with Sigin (Sky/Weather) and the Druids. Sheela and her priesthood dislike Pardos (Disease), although there is no open emnity between the two.


^
Yndilla
Function: Goddess of Halflings
Power Level: Lesser Deity
Alignment: Lawful Good
Race: Halfling
Symbol: Platter with Harvested Crops and Fruit
Favored Weapon: Short Sword
Domains: Earth, Good, Law, Protection

Yndilla is the chief-god of the Halflings. She is a goddess of nature, plants, and growth. She is considered to be responsible for the Halflings' creation and for blessing them with peace, comfort, and plenty. Although she is a very friendly and kind goddess, she will protect her faithful children with force, if necessary.

Yndilla and her priests are friendly towards most racial gods and gods concerning culture, nature and arts. They do not like Rogash Elfsplitter (Darkness/Night) and Pardos (Disease) and their priests and the priesthoods are known to put up quite a fight every once in a while.


Back to the Mysterious Stranger





Join the Exchange| RPG NEWS | ARCHIVE | SHEETS | SHOPPING | E-BOOKS | INDIE