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Elfstone Campaign Setting: Pantheon: Wing of K'zarr |
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By: Arjan Wardekker
Lower Pantheon, Wing of K'zarr
Bhúrin is the god of burocracy. He has a big support among goverment workers and officials all over the world. Most city and town halls have at least a small shrine devoted to him. Bigger cities and the capitals of larger nations usually have a temple devoted to him. He is held in high regard by the other deities in the somewhat burocratic system of the pantheon. Only Dalith (god of Labour) dislikes him.
Calid is the god of justice and revenge. Sometimes, especially among Elves, he is known as the god of just and righteous battles and is the partron of army officers, leading the Elven forces in battles against Orcs, Dark Elves, and other evil creatures. Calid and his followers hunt down and punish those that have commited crimes, broken codes of honor or otherwise deserve to be punished. Because evil creatures are more inclined to break laws, Calid favors good over evil. Calid is respected and appreciated by most lawful and good deities. Only Alea (Peace) dislikes him, because the use of force is not an uncommon method for Calid. This use of force is the reason that he can get along quite well with Zirnath (War), eventhough Zirnath is (lawful) evil.
Elárith, She Who Sees, is a goddess of diviners, sages, prophets, oracles and ranting lunatics. She is a deity who makes herself heard, preferably through her followers. She holds high esteem among kings, queens, emperors and other leaders. Most rulers employ a prophet of Elárith as advisor. Elárith and her followers are on good terms with The Lady (Fortune/Luck), Galaecia (Moon), Damethreas (Wisdom/Knowledge), Rhaegwyn (Rulership/Kingship) and Leona (Magic). She has a small dispute with Theratlan (Fate/Destiny) on the issue of whether the future is inevitable or not (Theratlan believes it is, Elárith does not). She also dislikes Mythrar (Secrets), because she seeks to uncover, while Mythrar desires to keep things hidden.
Father Time, the old bearded guy in worn off clothes. He is a god of the old and of the new, of life and death, of change. He is a powerful deity, but not worshipped that often. Most mortals fear time, because it reminds them all to often of their limited lifespan. He is respected by all gods and is on good terms with Delembor (Culture/Ancestors/History).
Leona is the Lady of Magic, an important goddess. She deals with everything concerning magic, wheter it is arcane or divine, through mortals or through immortals, through beings or through items. The morals and goals for which it is used does not concern her. Leona can get along well with Damethreas (Wisdom/Knowledge), Galaecia (Moon) and Elárith (Oracles/Prophecy). She has no quarrels with any of the other deities.
Rhaegwyn is the patron of kings, emperors, generals, guild leaders and village elders alike. His portfolio includes all positions of leadership, whether it be over vast empires or a handful of people. Every self respecting leader has at least a small shrine in his honor. Most kings have one or more of Rhaegwyn's priests in their palace staff as advisors. He does not care about the good or evil intentions of the leader, just as long as the leader governs wisely. A madman on the throne is a danger to everything, including to the throne itself, and should be removed. Rhaegwyn and his priesthood are on good terms with Zirnath (War), Elárith (Oracles/Prophecy) and Damethreas (Wisdom/Knowledge). He has no problems with any other deity.
The Lady, also known as Lady Luck, is the goddess of fortune or luck, whether it be good or bad. She is the patron deity of merchants, gamblers, adventurers and anyone with a high risk proficiency. She believes that the future is not a certain thing; it is something that can be changed. The Lady and her priesthood get along very well with Elárith (Oracles/Prophecy), Pandra (Doubt) and Glarr Gemstone (Prosperity). She has quite a dispute with Therathlan (Fate/Destiny), who considers the future to be something that is inevitable. It is already certain and does not depend on chances or luck.
Theratlan is the god of what lies ahead. The future, fate and destiny are inevitable. Nothing that one might do can change this. Theratlan's priesthood makes sure no one tries, let alone succeeds, in escaping his fate. Whatever they might think this fate to be. Both Elárith (Oracles/Prophecy) and The Lady (Fortune/Luck) have a dispute with him on the issue of whether the future is inevitable or not. Elárith and The Lady think this is not the fact at all, but Theratlan strictly adheres to this policy. He has no real problems with any of the other gods, though most consider him to be a bit harsh.
Mythrar, God of Secrets and Hidden Things. He rules that what is not meant to be known and what people want to keep secret. He is often served in secret dark rituals, in the hidden places in and below towns and other locations. He has many worshippers among evil magic users, especially necromancers and diviners. Mythrar and his priesthood have problems with Elárith (Oracles/Prophecy) and Damethreas (Wisdom/Knowledge), because both these deities seek to uncover things and learn from them, while Mythrar seeks to keep things hidden. He is on reasonably good terms with Jerathlan (Competition/Trade), Xeresh (Evil/Misschief/Trickery) and Rogash Elfsplitter (Orcs/Darkness/Night).
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