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Mailinglist Archive: April 2004 |
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alcarin.com newsletter, 10 May 2004 Greetings traveler,
Welcome to the forty-second edition of the alcarin.com newsletter.
This letter's content:
------- 16/04/2004 - added new monster to the School: "Blink Vink" 14/04/2004 - added legends for cities of Thass'Rhin and Khalimson (Elfstone Campaign Setting) to the School 13/04/2004 - added new spell to the School: "Jibble's Giant Jelly" 12/04/2004 - added new prestige class to the School: "Prankster" 10/04/2004 - changed Town Square / Reviews section layout, changed submit review form 09/04/2004 - added new item to the School: "Jibble's Magical Fist-in-a-Box Boxes" 08/04/2004 - added new item to the School: "Jibble's Magical Fist-in-a-Box Fists" 06/04/2004 - added new item to the School: "Jibble's Fist-in-a-Box" 05/04/2004 - added note on Open Game Content to all relevant pages 01/04/2004 - added author comment to "Yidobbi's Dwelling" rpg mission (Barracks) Visit http://www.alcarin.com/townhall/updates.htm for the latest updates.
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The Elfstone MUD project has been very quiet during the past month. However, Jan Willem v.d. Broek (Forums' Great Cthulhu) has managed to get the test version of the MUD back online again. This will probably speed up developing in the coming months. Anyway, it allows access to the legends of several Elfstone cities, which I reported as not findable last month. I expect to complete the missing parts of some of the legends in the coming days. Maybe I will start work on their Geography pages as well, providing some more background information. For up to date news on these major projects and other major developments on alcarin.com, see the Announcements forum at http://www.alcarin.com/forum/viewforum.php?f=9
------- "Friends" This column is NOT a homage to the finished TV-series Friends. Even more, it does not do any attempt to be this. It is not even related to this. Classically the series Friends was not even the first TV-series with this name. Go figure. But let's not start throwing random trivia around. I do like to do that though. Makes it seem you know much and stuff. I especially like to reveal the origin of things as well as why that makes some things and habits curious or worthwhile of both. But well, that's just me. Role-play-nights mostly have a social meaning of seeing friends. Like many groups of friends, the positive feelings we have for each others are mostly projected in insults. Friends close by give you the possibility to really know someone and insult this person with all his/her own specific characteristics. Nice as this is, one might wonder why this is a typically friends-habit. I myself have theorized about that and cannot help but share my theories with you. To make this an Alcarin-column I hope the vague link between role-playing with best friends is enough. Maybe it will help if I claim that my role-play-friends are the most insulting people I know and are the ones that are constantly in my mind while typing this, which make the subjects link at least inside my head (over, there, behind all that mess). Well, first of all, acting friendly often is an act. People often act real friendly when they don't know someone, to stay at that persons good side. After all, they have no idea how the other would take it if they were all that direct. It differs with all persons you meet. With some you immediately see they can take a joke. Acting nothing but friendly then only create a useless distance between the two, unnecessary. I am talking about the typical distance-creating kind of friendliness now. When the two of you feel a lot of invisible common ground, you often just know that something won't be taken in the wrong way at all, so you can easily start joking or criticizing. When two people really are compatible, the first conversation they ever have often is wonderful to see. They start teasing pretty much immediately. And on the long term, the more people know each other, the less needed it is to say nice things, This becomes sort of expandable, since they can feel the nice feelings about each other without using words. Well, this about in short concludes my theory. Me having quite a headache makes me take it a bit short. Lots of enters help me to get the idea faster that I've got quite enough text. And my alternative ideas backfiring make me go with this one at the first place. Isn't the way of column creating beautiful? How even most text isn't even about the subject? The way the columnist tries to get out of it easily for a month? The way he makes it so very obvious to even fill the last part with talking about that? That, dear readers, is my own very special token of appreciating for you guys. I have come so accustomed to you readers for the last 40 months or so that I thrust you will take it from me. Phew, that was it, see you next month for a Jonathan-column, luckily. Or next month... it WOULD have been next month if I had been on time this time. (Assuming that next month's mailinglist will not be in time either, it will still be next month, red.)
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Well, I suppose you thought these newsletters would keep pretty much within the same format. But now the time has come to throw something completely different into the mix: Member of the Month, something we thought would make a good addition to the mailinglist.
'What makes an Alcarin Member of the Month?' you ask. I tend to look for many things, a couple in particular: someone who has done many things to help the development of the site, and someone with qualities people could look up to, whatever they may be.
*You have been chosen for Member of the Month, how do you feel about this?
*How did you first come across Alcarin?
*What do you feel is one of you biggest contributions to the site?
*What is one of your favorite parts of the site other than the forums, and why?
*Which part of Alcarin do you think is best for the guests?
*What characterizes your style of roleplaying?
*Which race do you favor to have your characters?
*What class do you prefer?
*What are some of your other hobbies?
*Name a few of your favorite things.
*Quick! Describe yourself with five words!
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