Mailinglist Archive:
January 2005
 
 
alcarin.com newsletter, 22 February 2005

Greetings traveler,

Welcome to the fifty first edition of the alcarin.com newsletter.
There is an archive of the previous newsletters in the Townhall and the columns are added to the Town Square, so you can always read it again.
With yet another very busy month for me, the site has been quiet this month as well. Nevertheless, thanks to Jan Willem van den Brink, we've got a big new thing on the site: a pdf booklet containing four small dungeons/adventures for character levels 1 to 4 (Dungeons & Dragons).
Enjoy reading.

This letter's content:
1. What's New
2. Coming Up Soon
3. Column: Men with a Mission

-------
WHAT'S NEW:

29/01/2005 - added new D&D mission pack to the Barracks: "Small Dungeons 1", replaced zipped Word docs for D&D missions "Agmanor's Treasure" and "Yidobbi's Dwelling" with pdf versions, updated licensing of RPG missions (Barracks)

22/01/2005 - updated licensing monsters (School), deleted characters section (School)

Visit http://www.alcarin.com/townhall/updates.htm for the latest updates.

-------
COMING UP:

During the past two months I haven't had much time to work on the site. The same will be the case for the "coming" month (which is already almost over at the time of writing.
The main things that are running at the moment are updating the licensing information of custom roleplaying material (I will make a large part of my own material Open Game Content), adding the content from J.W. van den Brink's Booklets of Beings to the site in html as well, and creating a few new things for the RPG Archives. Current planned additions include a new spell, a new monster, a new prestige class, and two new playable races. I have no idea when these things will be finished.
Furthermore, I'm working on a number of new add-ons for the computer RPG Elder Scrolls III: Morrowind. Some of these should be finished in the near future.
Finally, after a number of requests, I will make a new archive page for the Member of the Month initiative, a sort of Hall of Fame of the Alcarin.com members and regulars who have been granted this title. I will also create a bit more "exposure" for the MotM, e.g. by displaying their Forums' avatar (if they have one) on Alcarin's central page (Town Screen).

For up to date news on these major projects and other major developments on alcarin.com, see the Announcements forum at http://www.alcarin.com/forum/viewforum.php?f=9

-------
COLUMN: MEN WITH A MISSION
A column by Wouter vd Zandschulp; wouter@alcarin.com

"Brother Gromp"

Us, role-playing people, are constantly in the habit of creating new life forms. Not so much things like frogs with five legs (though I saw someone play a big clock once), but more like people. Well, sort of people.

People that often show some extreme side we really sort of wish to explore. Some unknown desire to go to the very edge of our possibilities and come back. This may be triggered by some sort of sick power-happy part of ourselves, but well, it is fun.

So we create characters. Though some are not very good at this. I, for instance, may be about the worst character-creator in history. I don't quite care for all the statistics about it. And spending gold and stuff... well...

As I recall I was invited along once. Perhaps the people I role-play with had good hope I would learn eventually. But well, things like 'ranged touch attack', I just don't really know what it's all about. And I don't know how to keep myself from losing dice or character sheets. The thing I came to consider the most fun, was getting into a character that was fun to be.

So I was lucky to have a friend of mine do most of the work in creating the latest character: brother Gromp. A barbarian who has some problem keeping his temper. One who's guilt drove him to find enlightenment inside a monastery where he learned patience and giving all of his money to the poor.

Now it's just wait and see how this will work out. Character and player need to get along and find some sort of 'groove' together. They need time to really get to know each other, even when never being in the same world together. They must be more than just friends; the player must be able to be the character. This takes some freedom of movement, some space granted by DM and other players, some acceptance of his personality. If these things work out, the player can start to get used to or even sort of love the character and be able to walk an unknown world in his footsteps. Then the magical journey can start, with demons to be slain and treasures to be collected. And perhaps granting the biggest treasure of them all: the experience.

That would be the kind of magic that keeps people coming together, stealing chips, spilling coke, laughing at dumb stuff and badgering the DM about experience-points.

And of course, not to forget, hitting each other over the head with empty cola bottles.

-------
Well, that's it for this month's newsletter. I hope you enjoyed it.
Lord Gildor
"May the stars guide you on your journeys"
http://www.alcarin.com

Back to the Notice Board